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Sid
A projector-based console for social gaming and video chat

Overview
This project was an accumulation of three classes; Product Design, Project Management, and Interaction Design Studio 2. The project began at the start of the COVID-19 quarantine, which lead to our class separating into teams to create products that could combat different problem areas of being stuck inside all day. Our group tackled social isolation.Timeline: 7 weeks
Role: Research, userflows, UI design, (some) concept art
Teammates: Casey Montz, Gaby Castro, Porfirio Ortega, Ross Meredith
Tools: Figma, Google Slides, Miro
Research
Secondary Research

Outside Simulator
This sim has a selection of first-person videos at different places around the world. Surpisingly effective!

Mozilla Hubs
Hubs is an open-source VR chatroom that can run through your browser.

Spatial
Spatial emulates real life group meetings through VR/AR technology.
Primary Research
Our team kept a journal for a week and documented our findings.What I found was that taking classes and doing work wasn’t nearly as difficult for me as I would expected. For purposes of tutoring and classwork, zoom did the job just fine. However, meetups with my friends online paled in comparison to our old get togethers. The “new normal” would be exceedingly difficult to adjust to without solid social interactions.
Product Design
Sketches



Sketched by Case Montz
3D Models


Modeled by Casey Montz (Console) and
Porfirio Moreno (Control)
Physical Model


Created by Casey Montz and Julia Engfer
UI Design Iterations
UI Design
UI Design Iterations




Final UI Design


















Reflections
I’m very glad to have had this project to distract me during those first couple weeks of quarantine. At the same time though, this is the sort of project that would really benefit from a live prototype, as the qualities of a projection depend on many different factors.Also, we later learned that SID can stand for “Sudden Infant Death” Syndrome, which is... unfortunate.